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Infra

[FUNC] create3DText

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Posted (edited)

create3DText
This function lets you create "3D Texts" anywhere in the world with no effort.

 

Quote

create3DText(string, x, y, z, font, fontsize, r, g, b, a, distance, testlos)


Required Arguments:

  • string: the text to create
  • x: A floating point number representing the X coordinate on the map
  • y: A floating point number representing the Y coordinate on the map
  • z: A floating point number representing the Z coordinate on the map

Optional Arguments:

  • font: Either a custom DX font element or the name of a built-in DX font (default (Tahoma), default-bold, clear (Verdana), arial, sans, pricedown, bankgothic, diploma, beckett)
  • fontsize: The size of the text
  • r: The amount of red in the color (0-255)
  • g: The amount of green in the color (0-255)
  • b: The amount of blue in the color (0-255)
  • a: The amount of alpha in the color (0-255)
  • distance: Draw distance value in San Andreas units
  • testlos: Test for line of sight (true/false)

 

local texts = {}
function create3DText(string, x, y, z, font, fontsize, r, g, b, a, distance, testlos)
    local text      =   {}
    text.string     =   string
    text.x          =   x
    text.y          =   y
    text.z          =   z
    text.font       =   font or "arial"
    text.fontsize   =   fontsize or 1.0
    text.r          =   r or 255
    text.g          =   g or 255
    text.b          =   b or 255
    text.a          =   a or 255
    text.distance   =   distance or 150
    text.testlos    =   (type(testlos) == "nil" and false or testlos)
    table.insert(texts, text)
end
 
addEventHandler("onClientRender", root, function()
    for i, value in ipairs(texts) do
        local self = texts[i]
        local x, y, z = getElementPosition(getLocalPlayer())
        local distance = getDistanceBetweenPoints3D(self.x, self.y, self.z, x, y, z)
        if distance <= self.distance then
            local cx, cy, cz, clx, cly, clz = getCameraMatrix()
            if not self.testlos or (self.testlos and isLineOfSightClear(cx, cy, cz, self.x, self.y, self.z, true, false, true, true, false, false, true)) then
                local scale = self.fontsize - ((distance / self.distance) * self.fontsize)
                local sx, sy = getScreenFromWorldPosition(self.x, self.y, self.z, dxGetTextWidth(self.string, scale, self.font, true), false)
                if sx and sy then
                    dxDrawText(self.string, sx, sy, _, _, tocolor(self.r, self.g, self.b, self.a), scale, self.font, "center", "center", false, false, false, true)
                end
            end
        end
    end
end)


^ Paste this code somewhere in your script file ^

Example Usage

addEventHandler("onClientResourceStart", root, function()
    create3DText("*some text* no testlos", 705.83, -159.25, 32.01, "beckett", 3.0, 255, 255, 255, 255, 200, false)
    create3DText("*some #FF0000c#ffa500o#ffff00l#00ff00o#0000ffr#551a8be#ff69b4d#FFFFFF text* with testlos", 705.83, -159.25, 25.01, "arial", 2.0, 255, 255, 255, 255, 200, true)
end)

 

Edited by Infra
  • Like 3

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