Regarding map testing; we have a couple of people for testing maps, which are: kenzo, mazda, eleven and myself. It's a weird thing because everyone has a different opinion of what a map should and should not have, which means a map gets uploaded if the testers deems it worthy. If a tester deems it worthy it gets on the server. Aside from that; rooms have their own tester, for example the (H-)DM room maps are primarily tested by T3xt (not a tester but manager) and myself, shooter on the other hand is in general tested by mazda. Each of us has their own way of testing and "must haves". For example an important must have for me, is overall playability; if a map is playable - except if it's just really poorly mapped but yet somehow playable - I'll consider uploading it. Which is the reason why you'll see certain maps from which you'll think: "Was this even tested?" sometimes. Just remember that everything uploaded nowadays had to be played by map testers. (And before anyone says we just accept anything, we have declined maps several times in the past).
If we'd have a "map tester manager" that would have to further accept the map, which requires testing it ofc, would remove the need of map testers in general, since the manager would have to test the maps aswell and basically do the same process again.
Sometimes a map is uploaded without testing; this mainly happens if it's a person of who we know knows how to properly make maps or if we have been there during the creating of the map and got to play the map ourself during that time. (This basically means we got to test the map whilst it was being made).
tl;dr map testers are permitted to accept a map if they deem it worthy and playable.
I hope this kind of explains why it looks like certain maps from which you think shouldn't be uploaded get uploaded. Sometimes mistakes happen and we don't notice issues with a map, we're just humans.
OT: I recommend you to not post your number online